Not many people spend time on animations for their games, well, let me tell you that they are more important than what you think. Or just doing default animations like an idle, a walk, jump, etc. In this post, I will cover some stuff about Animating in Roblox, but first, let me introduce myself. Now read and learn every single word about these 12 principles, Disney is who made them. So you should listen to the masters of animation.
Using Animations in Games
How to animate Tool Parts (Guns, Knifes etc.) - Community Tutorials - Roblox Developer Forum
An object that references an animation asset AnimationId which can be loaded by a Humanoid or AnimationController. If the Animator is not a descendant of a player character, its animations must be loaded and started on the server to replicate. The Animator object must be initially created on the server and replicated to clients for animation replication to work at all. If an Animator is created locally, then AnimationTracks loaded with that Animator will not replicate. When calling LoadAnimation from LocalScripts you need to be careful to wait for the Animator to replicate from the server before calling LoadAnimation if you want character animations to replicate. This property is the content ID of the animation an Animation object is referencing. Inherited from Instance : Show Hide.
Animating guide by Jespone
Hello everybody! In most of the Roblox Shooter games Excluding advanced shooter games such as Phantom Forces , I observed that they usually make a really simple animation, not even detached magazine, or moving bolt. If you would like to make a really detailed gun in terms of Animations and details, be sure to follow this tutorial! In the end of this tutorial, you should be able to create something like this: please ignore the wrong direction of the bolt. I will use a M16 Assult Rifle that I built as an example this time.
Roblox Studio features a powerful, built-in Animation Editor which allows you to design and publish custom animations. The animation editor can be used for both stock human characters or non-human models, as long as all moving parts are connected with Motor6D objects. Assuming your model is compatible, follow these steps to begin creating an animation:.